December 3rd, 2009: The Cultist Saga continues outside the city of Dorakaa, capital of the Land of Iuz. But first let's cut away real quick and see what is going on inside the walls of the city...
Much more trivial info on this strip at the end.
So there you have it, no giant wooden skull, but then again these two cultists are pretty fearless and are not afraid to face down the best Dorakaa has to offer. Speaking of which, there is a wealth of canon info on the denizens of Dorakaa. Such as:
1. Althea and Halga are both High Priestesses of Iuz the Evil. Althea is the nominal ruler of Molag, Iuz's other main city. She is arrogant, controlling and armed to the teeth. Halga is the nominal ruler of Izlen and the NE Vesve Forest. She is high strung, neurotic and has sudden violent streaks. She is also highly knowledgable in the politics of the Abyss. Not surprisingly these two don't get along at all since they constantly vie for the favor of Iuz. This of course means they spend more time in Dorakaa watching each other than in the places they are in charge of. Both appear in the novel Artifact of Evil by Gary Gygax and in the sourcebook, Iuz the Evil by Carl Sargent.
2. The Legion of Black Death houses at the Iron Barracks near the Iron Gate of Dorakaa. The Legion consists of about 1000 elite orc and orog warriors plus contingents of human soldiers, a phalanx of Babau demons and much more.
4. The Iron Gate of Dorakaa is 25' tall and has leering skulls carved into it. The gate leads out to the Road of Skulls. The Road of Skulls stretches 300 miles to Kendragund in the north. It is 60 yards wide and is composed of barren earth. At intervals along its length is skulls impaled on poles, many of which are enchanted with dangerous magic.
5. Iuz's male High Priest, Patch was once one of the Greater Boneheart but was slain during the Greyhawk Wars. He has not since been replaced.
6. General Sindol is the leader of the Legion of Black Death. He is a Baron Cambion with a mysterious lineage that even his master Iuz is not aware of. He carries a blue-steeled long sword with many magical properties. He also possesses a horn carved from the leg of a Balor which can bless his evil troops when blown.
7. Plague Monks are not even from Greyhawk canon but are in fact from Warhammer Fantasy. They are part of the rat-like Skaven.
8. Sindol really didn't need to rename his army as a Legion is normally a unit of just about any size and composition. Roman legions for instance numbered up to 10,000 as opposed to Sindol's paltry 1000 orcs. Modern unit designations don't include Legions. A battalion as such is 300-1000 infantry. Smaller than that would be Companies, Platoons and Squads.
This project was alot of fun putting together. Now that I have cultist minis I can do ANYTHING!
Link to Comic Warning: Reading ahead!
This one was fun to produce. I must've researched those words for two nights and took four hours just to type out the glossary. The comic itself was easy! I love and hate these type of comics equally. Effort pays off though to see people remember those old D&D phrases or learn them for the first time. Also a couple people have told me that this is how their S.O. must feel when around GH fans. Too funny!
Ah the hilarity of Gods in Space. I only wish one of the Cultists had used that pun instead.
Crazy fun stuff. Already got a bunch of people who scored only 27/28 D&D references in this comic. And then notable Greyfan, Sam Weiss then countered me by finding a 29th reference that even I didn't spot. Mayaheine's 'Sword' on her tabard and her 'Fist'. Sometimes I'm too clever for even myself!
Link to the comic: www.greyhawkonline.com/wogcomic/title/wo
This unassuming comic was a pleasant surprise for me. I could not find any reference to where Gygax got the word Kanteel from, and many people stepped up to provide me info on the origin. Apparently its a Finnish instrument called a Kantele and is from their mythology.
Rasgon as usual best explains it to me: www.canonfire.com/cfhtml/modules.php
Thanks to everyone for their assistance. I love gettign feedback.
...the powerful wizard said so.
That's right. So often in Greyhawk or any campaign the plot is driven by an archmage sending the PCs on a quest, and so often players will stop in the middle of a session and think to themselves why is my character doing this quest again? The answer is always: Because the powerful wizard said so. Don't question his motives...just go into that death-trap dungeon already!
Postfest II: The Altar of Dhawar (Mysterious Place set in Ulsprue Mountains) @1200 words
Ull Gazetteer: Trade Town of Kester, Part 1 (Geography, People, and Trade in Kester) @1300 words
Ull Gazetteer: Trade Town of Kester, Part 2 (Black Market, Pit Fighting and Denizens of Kester) @1700 words
Ull Gazetteer: Ulakand the City of Horses, Part 1 (Geography, People, and Trade in Ulakand) @1400 words
Ull Gazetteer: Ulakand the City of Horses, Part 2 (Rulers, Worship and Customs in Ulakand) @1200 words
Postfest III: Abi Dalzim (High-level evil wizard living near Kester) @1200 words
Postfest III: Bruzharag the Misbegotten (High-level evil ruler of Ull) @1400 words
Postfest IV: Minotaur Mask of the Ulsprues (Magic item of Ull) @800 words
Magic Items of Ull, Part 1 (3 items with Ull lore) @1000 words
Postfest V: The Yellow Cartel (Evil drug trading organization in Ull) @1100 words
Magic Items of Ull, Part 2 (3 more unique items in Ull) @1100 words
Postfest V, Part III: Blink Camprat (Variation of the well known GH critter in Ull) @700 words
Random Encounters in Ull (AD&D style charts for regions within Ull) @400 words
See Ull...and Die! Part 1 (Khanates and Warbands of northern Ull) @1100 words
See Ull...and Die! Part 2 (Kahantes and Warbands of central-southern Ull) @1300 words
Postfest VII: The Dagger of Misfortune (Cursed dagger of Ralishaz found in Ull area) @600 words
Postfest X: The Blind Billy Goat Inn (New article. Only true inn to be found in Kester) @2200 words
The sum of my Canonfire work so far is about 19,700 words
Add to this the articles I've done for Oerth Journal. They are largely repackaged and reedited material from my CF articles but alot new has been added as well:
Oerth Journal 19: Gazetteer of the Flanaess - Ull (New material includes a lengthy history of Ull, the roll of Orakhans, races of Ull, smaller settlements and new NPCs of Ull) @12,000 words
Unpublished Gazetteer of the Flanaess - Ulakand the City of Horses (New material includes brief history of Ulakand, information on the town and the surrounding mesa and a random caravan generator) @8600 words
This brings my finished works to 40,300 words. The 83 Guide had exactly 200 words on Ull and 55 words on the Ulsprues for a total of 255 words. That gives me 158 times as much information. Not bad eh?
p.s. my Ull map is from OJ #19 and was made by Anna Bernemalm and Rick Miller. Gotta love them.
